<strong>Embodiment of Earth</strong>
<br>'Non-attack' action cards you control have +1 [Defense] while defending.
<br>At the beginning of your action phase, destroy Embodiment of Earth.
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<br><strong>Shiver</strong>
<br><strong>Once per Turn Instant - [1 Resource]:</strong> You may put an arrow card from your hand face up into an empty arsenal zone you control. If you do, choose 1;
<br>- It gains +1 [Power] until end of turn.
<br>- It gains <strong>dominate</strong> until end of turn. <em>(The defending hero can't defend the attack with more than 1 card from their hand.)</em>